#pragma once
#include "Gomba.h"

class Turtle:public MovingObject
{
public:
	Turtle();
	Turtle(float x, float y, int Width, int Height, float vx, float vy, int deltaTime, LPD3DXSPRITE spriteHandler, LPDIRECT3DTEXTURE9 image);
	Turtle(float x, float y, float vx, float vy, int deltaTime,int resourceName,CResourceManager *rm);
	~Turtle();
	void Move();
	void Render();
	void MoveLeft();
	void MoveRight();
};